One thing that I have definitely learned from the rooftop project is how to manage my time.
I had very clearly written a little calendar schedule which I religiously stuck to but I still found myself going over my personal deadline.
This is because I had miscalculated the amount of time it would take to unwrap, texture and import all my assets. The Unreal engine I have gotten to grips with but the unwrapping and texturing took ages.
But the positives I take from this are how to manage my time for my FMP. As I will be doing an environmental scene I can now budget more time for texturing and I will most definitely be unwrapping as I go along because doing it all in one stint is just brain-rotting!
One thing I was proud of was getting the particle effects to work. It took a while but I was ecstatically happy and now I feel that Unreal isn’t this big scary program but actually a lot of fun and I will definitely incorporate it into my FMP.
The only thing I am not happy about is my skydome and I might re-address this problem before the summative assessment as I am in the zone with y vehicle project.
The main issue I have with it is making the panoramic image. I made my own using photographs taken out of the fletcher building but it doesn’t look crisp enough as other examples of work I’ve seen. Without pointing fingers this is most likely because their magical panoramic images were pulled from the internet but I am going to stick by my morals and use my own textures.
I did originally use the skyline from a recent foggy day as it was spooky and mesmerising but this didn’t come across in Unreal as there are no dynamic elements so I might rethink the weather and lighting over Christmas.