However that's not to say there isn't any competitiveness there, after all, this is the ultimate showcase of our skills.
As a little recap, my FMP is aiming to produce an interactive environmental scene using a Windmill and café close to my home town.
I have chosen this area to base my FMP on for a variety of reasons. Mainly, it is overall a very interesting area. In the photos, you can see there are a variety of shapes, colours and textures all brought together in an aesthetically pleasing layout. The dramatic height of the windmill is contrasted by the low-lying buildings which are packed full of interesting textures.
Another reason I selected to build a windmill is for its originality. Sure there are cutesy-pie, fairytale windmills in games such as fable and oblivion, but you don't see many up-to-date commercially working windmills.
My final reason for choosing this windmill is for it's accessibility. I am a very strong believer of sourcing my own research and I very rarely hand paint a texture without knowing every little detail of how to achieve it from my own-sourced texture library.
I like to keep google at arms length on my projects so to have the opportunity to take my own photographs and document my own personal accounts of my windmill is a must.
As this final project is a test of my skills I have learnt and developed on this course, where better to start than with my experiences.
As I have learnt from my previous projects, I will religiously update my design document as if my life depends on it. Even falling a week behind can lead to unnecessary confusion and I plan to avoid it this time.
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